//==============================================================================
// Troy Lighthouse_anim.xt
//==============================================================================

import Construction_defines_anim.txt

//==============================================================================
define VINEA
{
	SetSelector
	{
		TechLogic none/Age 1 Kronos/Age 1 Ouranos
		set hotspot
		{
			version
			{
				Visual Building VineA
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
	}
}
//==============================================================================
define VINEB
{
	SetSelector
	{
		TechLogic none/Age 1 Kronos/Age 1 Ouranos
		set hotspot
		{
			version
			{
				Visual Building VineB
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
	}
}

//==============================================================================
define Wake
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Building Wake
			}
		}
	}
}

//==============================================================================
define deathsplash
{
	SetSelector
	{
		AmphibiousLogic land/water
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle Special G Sea Turtle attack
				tag SpecificSoundSet 0.25 false ShipDeathSplash checkVisible
			}
		}
	}
}
//==============================================================================
define Dust
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Building DustA
		}
	}
}

//==============================================================================
define empower
{
	SetSelector
	{
		EmpowerLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualnone Jimmy
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visualparticle SFX E Pharaoh Empower Large
				}
			}
		}
	}
}

//==============================================================================
define Oil
{
    set hotspot
    {
        version
        {
            Visualparticle SFX A Oil
		}
	}
}

//==============================================================================
define Glow
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				VisualParticle Building SFX A Lighthouse Glow Particle light
			}
		}
	}
}

//==============================================================================
define GenericSmoke
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Generic Fire Tiny
			}
		}
	}
}

//==============================================================================
define smoketiny
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Generic Smoke Tiny
			}
		}
	}
}

//==============================================================================
define FireGlow
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX a fire torch glow
			}
		}
	}
}

//==============================================================================
define glowX
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX X Mirror Tower Glow
			}
		}
	}
}

//==============================================================================
// solar beam glow - no ContainLogic for this one!
//==============================================================================
define glow2
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visualparticle SFX X MT Glow
			}
		}
	}
}

//==============================================================================
define AtlantisGlow1
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				VisualParticle Building SFX X Lighthouse Glow Particle1
			}
		}
	}
}

//==============================================================================
define AtlantisGlow2
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				VisualParticle Building SFX X Lighthouse Glow Particle2
			}
		}
	}
}

//==============================================================================
define AtlantisGlow3
{
	SetSelector
	{
		ContainLogic
		set hotspot
		{
			version
			{
				visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				VisualParticle Building SFX X Lighthouse Glow Particle3
			}
		}
	}
}

//==============================================================================
define Xflag
{
   set hotspot
   {
      version
      {
         Visual Building X Dock Flag
      }
   }
}

//==============================================================================
define Ravens
{
	SetSelector
	{
		Techlogic none/Age 1 Odin
		set hotspot
		{
			version
			{
				Visualnone bimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX N Odin Wonder
			}
		}
	}
}

//==============================================================================
define forgeA
{
	set hotspot
	{
		version
		{
			Visual building n odin Tower3
			Connect face glow hotspot
		}
	}
}

//==============================================================================
define LighthouseGreek
{
	set hotspot
	{
		version
		{
			Visual Lighthouse Trojan
			connect Rightfoot VineA hotspot
			connect Rightear VineB hotspot
			connect face glow hotspot
		}
	}
}

//==============================================================================
define LighthouseChinese
{
	set hotspot
	{
		version
		{
			Visual scenario t lighthouse
			connect Rightfoot VineA hotspot
			connect Rightear VineB hotspot
			connect face glow hotspot
		}
	}
}

//==============================================================================
define LighthouseAtlantean
{
	SetSelector none
	{
		set hotspot
		{
			version
			{
				Visual scenario t lighthouse
				ReplaceTexture Scenario T Shared/building x lighthouse
				connect Rightfoot VineA hotspot
				connect Rightear VineB hotspot
				connect Face AtlantisGlow1 hotspot
				connect Face AtlantisGlow2 hotspot
				connect Face AtlantisGlow3 hotspot
				connect attachpoint Xflag hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		CultureLogic Greek/Atlantean/Egyptian/Norse/Chinese
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual Lighthouse Trojan
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_Long_Brick hotspot
					connect face E_Long_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual building n odin Tower3
						connect ATTACHPOINT empower hotspot
						Connect FACE Glow hotspot
						Connect hotspot Ravens hotspot
						Connect FOREHEAD Ravens hotspot
						connect hotspot Wake hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Building Construction3x3 A
						connect ATTACHPOINT empower hotspot
						connect attachpoint N_Long_Brick hotspot
						connect face N_Long_Brick hotspot
						connect chin N_Medium_Brick hotspot
						connect leftfoot N_Medium_Brick hotspot
						connect lefthand N_Small_Brick hotspot
						connect leftleg N_Small_Brick hotspot
						connect hotspot Wake hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Building Construction3x3 B
						connect ATTACHPOINT empower hotspot
						connect attachpoint N_Long_Brick hotspot
						connect face N_Long_Brick hotspot
						connect chin N_Medium_Brick hotspot
						connect leftfoot N_Medium_Brick hotspot
						connect lefthand N_Small_Brick hotspot
						connect leftleg N_Small_Brick hotspot
						connect hotspot Wake hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Building E Lighthouse Construction
						connect ATTACHPOINT empower hotspot
						connect attachpoint N_Long_Brick hotspot
						connect face N_Long_Brick hotspot
						connect chin N_Medium_Brick hotspot
						connect leftfoot N_Medium_Brick hotspot
						connect lefthand N_Small_Brick hotspot
						connect leftleg N_Small_Brick hotspot
						connect hotspot Wake hotspot
					}
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
	}
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		CultureLogic Greek/Atlantean/Egyptian/Norse/Chinese
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Lighthouse Trojan
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			TechLogic none/Ballista Tower
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
					tag Attack 0.40 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
					tag Attack 0.40 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false BallistaAttack checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			TechLogic none/Ballista Tower/Age 1 Ra
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BallistaAttack checkVisible
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BallistaAttack checkVisible
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual building n odin Tower3
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BallistaAttack checkVisible
					connect ATTACHPOINT empower hotspot
					Connect FACE Glow hotspot
					Connect hotspot Ravens hotspot
					Connect FOREHEAD Ravens hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CultureLogic Greek/Atlantean/Egyptian/Norse/Chinese
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Lighthouse Trojan
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    //tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			TechLogic none/Age 1 Gaia
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                //	tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
				//	connect Rightfoot VineA hotspot
				//	connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    //tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    //tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual building n odin Tower3
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    //tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					Connect FACE Glow hotspot
					Connect hotspot Ravens hotspot
					Connect FOREHEAD Ravens hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
                    //tag SpecificSoundSet 0.31 false BowArrow checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect RIGHTTHIGH Oil hotspot
					connect RIGHTHAND Oil hotspot
					connect leftTHIGH Oil hotspot
					connect leftHAND Oil hotspot
					connect hotspot Wake hotspot
					Length 1.25
				}
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		CultureLogic Greek/Atlantean/Egyptian/Norse/Chinese
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Lighthouse Trojan
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			TechLogic none/Age 1 Gaia
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
					tag Attack 0.40 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
				//	connect Rightfoot VineA hotspot
				//	connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
					ReplaceTexture Scenario T Shared/building x lighthouse
					tag Attack 0.40 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face AtlantisGlow1 hotspot
					connect Face AtlantisGlow2 hotspot
					connect Face AtlantisGlow3 hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					connect attachpoint Xflag hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
					Connect attachpoint GenericSmoke hotspot
					connect RIGHTFOREARM smoketiny hotspot
					Connect NECK GenericSmoke hotspot
					connect LEFTFOREARM smoketiny hotspot
					connect Face Glow hotspot
					Connect Pelvis FireGlow hotspot
					Connect TopOfHead FireGlow hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual building n odin Tower3
					tag Attack 0.40 true
					tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
					Connect FACE Glow hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					Connect hotspot Ravens hotspot
					Connect FOREHEAD Ravens hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual scenario t lighthouse
                    tag Attack 0.40 true
                    tag GenericSound 0.40 true
					tag SpecificSoundSet 0.31 false MirrorTowerFire checkVisible
					connect ATTACHPOINT empower hotspot
					connect Rightfoot VineA hotspot
					connect Rightear VineB hotspot
					connect Face Glow hotspot
					connect Face Glow2 hotspot
					connect Face GlowX hotspot
					connect hotspot Wake hotspot
					Length 1.50
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		CultureLogic Greek/Atlantean/Egyptian/Norse/Chinese
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual GenericDestruction
					connect ATTACHPOINT empower hotspot
					connect FOREHEAD LighthouseGreek hotspot
					//	connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual GenericDestruction
					connect ATTACHPOINT empower hotspot
					connect FOREHEAD LighthouseAtlantean hotspot
					//	connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse_Death
					connect ATTACHPOINT empower hotspot
					connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_LonE_Brick hotspot
					connect face E_LonE_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_LonE_Brick hotspot
					connect face E_LonE_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint E_LonE_Brick hotspot
					connect face E_LonE_Brick hotspot
					connect chin E_Medium_Brick hotspot
					connect leftfoot E_Medium_Brick hotspot
					connect lefthand E_Small_Brick hotspot
					connect leftleg E_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual GenericDestruction
					connect ATTACHPOINT empower hotspot
					connect FOREHEAD forgeA hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint N_Long_Brick hotspot
					connect face N_Long_Brick hotspot
					connect chin N_Medium_Brick hotspot
					connect leftfoot N_Medium_Brick hotspot
					connect lefthand N_Small_Brick hotspot
					connect leftleg N_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint N_Long_Brick hotspot
					connect face N_Long_Brick hotspot
					connect chin N_Medium_Brick hotspot
					connect leftfoot N_Medium_Brick hotspot
					connect lefthand N_Small_Brick hotspot
					connect leftleg N_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint N_Long_Brick hotspot
					connect face N_Long_Brick hotspot
					connect chin N_Medium_Brick hotspot
					connect leftfoot N_Medium_Brick hotspot
					connect lefthand N_Small_Brick hotspot
					connect leftleg N_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
		SetSelector
		{
			ConstructionLogic 0 25 50 75
			set hotspot
			{
				version
				{
					Visual GenericDestruction
					connect ATTACHPOINT empower hotspot
					connect FOREHEAD LighthouseChinese hotspot
					//	connect Smoke0 Dust hotspot
					connect Smoke1 Dust hotspot
					connect Smoke2 Dust hotspot
					connect Smoke3 Dust hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 A
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building Construction3x3 B
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot deathsplash hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Building E Lighthouse Construction
					connect ATTACHPOINT empower hotspot
					connect attachpoint G_Long_Brick hotspot
					connect face G_Long_Brick hotspot
					connect chin G_Medium_Brick hotspot
					connect leftfoot G_Medium_Brick hotspot
					connect lefthand G_Small_Brick hotspot
					connect leftleg G_Small_Brick hotspot
					connect hotspot Wake hotspot
				}
			}
		}
	}
}

